Evil male lizardling thief, level 2
STR 8 ( -1), DEX 16 ( +2), CON 13 ( +1), INT 16 ( +2), WIS 12 (0), CHA 9 (0)
HP 19; Armor 1 (leather armor); Damage d8, (Rapier: close, precise, 1 weight)
When you attack with a ranged weapon, deal +2 damage.
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:
- Is there a trap here and if so, what activates it?
- What does the trap do when activated?
- What else is hidden here?
Tricks of the Trade
When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a 10+ choose two. ✴On a 7–9 choose one.
- You don’t get into melee with them
- You deal your damage+1d6
- You create an advantage, +1 forward to you or an ally acting on it
- Reduce their armor by 1 until they repair it
When someone tries to detect your alignment you can tell them any alignment you like.
You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
- Oil of Tagit (applied): The target falls into a light sleep
- Bloodweed (touch): The target deals -1d4 damage ongoing until cured
- Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise (THIS ONE IS CHOSEN)
- Serpent’s Tears (touch): Anyone dealing damage to the target rolls twice and takes the better result.
When you’ve used a poison once, it is no longer dangerous for you.
Leather armor, (1 armor, 1 weight)
Rapier (close, precise, 1 weight)
Ragged Bow (near, 2 weight)
Bundle of arrows (3 ammo, 1 weight)
Dungeon rations (5 uses, 1 weight)
Adventuring gear (1 weight)
3 uses of Goldenroot
Ix’i was born into a fairly poor lizardling family in Southport. Having many siblings rival you for food on a daily basis puts a certain twist on your life, and he grew twisted of morals, in the eyes of some. In the eyes of his parents though, Ix’i was the prime male of the herd of runts. He showed great promise as a young whelp, securing a firm place near the top of the food chain that was his extended family.
That is, until a rival sibling poisoned his drink and made him sickly and weak for a period of time. No longer able to fend for himself properly, he fell out of favor with the elders and was forced to scrounge for a living. Swearing to himself that he would never allow himself to be tricked again, he turned to a life of crime, “just to educate himself”. The seething underbelly of a major human city is full of dangers and opportunities equally, which made life challenging but at the same rewarding. Learning to not be the focus of other people’s emotions may have been the most important lesson to learn. Remain hidden and remain focused, that’s the key.
Nowadays you might encounter a thinly built lizardling with gaudy jewelry and think nothing of it. Until you realize your purse is gone, along with your prized possessions. Ix’i has made thieving into an artform and is happy to share his travels with anyone he can benefit off of.
His most recent escapades in Southport did not go over well, though. Having met and befriended two lovely women on their way from the North, they decided to set up a traditional Taxetan Prince ring, where you go about procuring funds from witless fools, with the aid of a well made story. Needless to say, one of the fools ended up being a very influential man from the higher levels of authority in the city, which forced the troupe to abandon most of their ill-gotten gains and head for clearer waters upstream. Rafdock to be precise.