Rimekeep

This, the third dwarven settlement is a bustling but utilitarian stronghold in the cold mountains in the north of the Eastern Continent. The mountain air is freezing cold, except at the height of a Great Summer, and Great Winters have been known to cover the peak under glacial ice.

The dwarves of Rimekeep are a creative, energetic people who are ever eager to put their inventions to the test against the bitter climate and savage neighbours. They have also become the most populous of dwarven keeps, and to protect themselves from the many threats that surround them they have turned their mineral wealth into the greatest arsenal in the known world. When the Northmen advanced east and the Fang Elves started their expansion, Rimekeep’s Guild of Armourers came up with a change of crafting doctrine that allowed the production of wargear at a prodigious rate: each craftsman would specialize in a specific part of the process, and only after they had proved themselves could they expand their expertise. Apprentices have are proficient in producing only one or two bits, and are led by journeymen who assemble larger components, while masters see to the end result and the refining thereof. While productive teamwork appeals to the dwarven psyche, the idea of mass production does not: things should be made to last, not used up and replaced. However, Hethafrens, the Grandmaster of Artificers at the time, argued that tools of war, by their very nature as implements of and defences against destruction had a limited lifespan: “War is a beast that gobbles up flesh and steel,” she said, “Which would you rather part with?”

As it happened, the great invasions never amounted to much more than disorganized raids, and Rimekeep’s armouries filled up to bursting. Now, weapons and armour are their main export, much in demand far and wide.

Rimekeep

kesaDW Kohme MuadMouse