Runewall

This impregnable fortress on the westernmost end of the Pig’s Teeth mountain range marks the second Dwarven settlement to surface. The occupants of Runewall originally kept close ties to The Deep Delve, but as the undead massed in the Boneyard, these dwarves found a new mission: to safeguard the underground passages from this unnatural infestation.

The culture of Runewall is solemnly militant. Against the undead a spiritual element is all but unavoidable, and here they have combined a number of disciplines of worship to battle the threat. In addition, they’ve harnessed the might of the arcane, creating runes of great utility. It is rumoured, though, that some here have become overly enamoured of their field of study and strayed from the righteous path. Such rumours are firmly denied, of course, although the stronghold has not been quite as welcoming of non-dwarves into their ranks in recent years as before.

Runewall proper is built into the side of a sheer-sided mountain whose rocky roof protects the occupants from the worst of the desert conditions. Access is hard to gain, though, as the Gatewardens are a suspicious lot, and will not grant passage without an express invitation or solid proof of being able to assist Runewall in its task. Everyone else is shown to the village of Dunvale, a collection of low huts clustered around one of the few springs in the Pig’s Teeth, and seeking the shade of the northern face of the mountains. Inspite of the setting, Dunvale sees a considerable amount of trade – in no small degree thanks to treasures found in the desert by adventurers. Runewall soldiers patrols the walls and keep the peace, but do not interfere much with the workings of the town, which is instead run by a motley collection of dwarves, humans, lizardlings, and even stranger creatures, most following their nose for business.

Runewall

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