The Gathering

The Scattering had spread Dragons to every corner of the world, and so they vied for superiority over each other by their storied deeds well after the Age of Magic had made way for the Age of Destruction – an age in whose name they played their part. Seeing Creation in danger of descending into bloody chaos, the The Great Sea Wyrmsought out dragon after dragon, pointing out to them that so mighty had they proven that the world would soon be but a cinder without there being a clear victor in the dragons’ eternal competition for status. The Wyrm proposed a solution: the greatest is not necessarily the biggest or most ferocious, for had not they seen how even dirt-walkers could persevere in the face of a dragon’s wrath, and not their puny weapons even brought down dragons of repute? So now the challenge would be one of cunning and intelligence as well as brute strength: the hoarding of material wealth as solid evidence of their capability. Through appeals to the great serpents’ vices and virtues the Great Sea Wyrm finally convinced them of the validity of this new challenge.

So the dragons sought out permanent lairs from which to seek out treasures instead of mere havoc, and having collected their hoards would spend much of their time jealously guarding it instead of laying waste to the countryside. Now territorial, they did their unwitting part in stabilizing several regions against the turmoil of the Age of Destruction. So it was to be that by the Time of the Mortals their race was noted for their wealth above all.

The Gathering

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