Northern raider tourist
Chaotic female human Bard, level 1
STR 15 ( +1), DEX 13 ( +1), CON 12, INT 9, WIS 8 ( -1), CHA 16 ( +2)
HP 18; Armor 1 (leather armor); Damage d6, (short sword; close, 1 weight)
Human: When you enter a civilized settlement someone who respects the custom of hospitality of minstrels will take you in as their guest.
Arcane Art: Choose an ally and one effect:
- Heal 1d8 damage
- +1d4 forward to damage
- Their mind is shaken clear of one enchantment
- The next time someone successfully assists the target with aid, they get CHA, on 10+ the ally gets the effect. On 7-9 the effect works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
Bardic Lore: Choose an area of expertise.
- Grand Histories of the Known World
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may hten ask you what tale, song or legend you heard that information in.
Charming and Open: When you speak frankly with someone you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
- Whom do you serve?
- What do you wish I would do?
- How can I get you to _____?
- What are you really feeling right now?
- What do you most desire?
A Port in the Storm: When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
Gear (load current/max)
5 Dungeon rations (1 weight)
A stolen horn
Leather armor (1 armor, 1 weight)
Worn bow (near, 2 weight)
Bundle of arrows (3 ammo, 1 weight)
Short sword (close, 1 weight)
This is not my first adventure with Ix’i.
Eyfris has trusted me with a secret.
Rafael does not trust me, and for good reason.
I sang stories of ? long before I ever met them in person.
? is often the butt of my jokes.
I am writing a ballad out of the adventures of ???.
Before Høwke was born a local storm shaman told her parents their son would earn great glories in the south. They decided on the name Høwke, and decided to raise their coming son as a warrior. Their confusion and surprise was great when Høwke was a girl, but her parents decided to raise her as a warrior nonetheless. Her father was moved to tears by pride when Høwke became a warrior poet, stole an old horn from the village’s old bard and joined a raider crew bound south.